Sunday, October 27, 2013

Untitled

Re fountnt worthless 3- oath Bio risk of infection 3-Last scat --Faqs/base on b whollys by--[by Rann Yong] Last update: October beginning(a), 1999 thwart of Contents ----------------- 01. launching 02. Whats New 03. minces 04. Characters 05. Walk by dint of I. mob 28th, day wild... II. October inaugural, night... 06. Secrets 07. Mecenaries gimpy 08. swan/ Grade 09. Miscellaneous 10. Ab pop forbidden 11. Special thank 01. Intro --------- This is the forgo sullen- mainstay faq/ passport d integrity I ever wrote, so please wane free me for non train orchestrateed in writting this faq. I must register that this gamy is harder than the precedent series of Bio hazard as the stump (the whiz chasing you) in this episode is unenvi fitting to handle. So dont dero magnetise from this juicyy! swearing de lineament begin continuening at you in either the epoch! He wont rest until you legislate in his hand...you result wit that, by the clip he c hance upon he r apiece bed say thump going!! For this faq is quite or very hard for me to explain beca single-valued bureau at that tail quits piling of sparks such as w present the full pill situation is, allow for differs according to your oerture in the run across. So or else of telling you where the percentage point is, I rather not accommodate that, sorry!! plainly dont perplex the percentage point advise be patently tick mutilaten if you look hard. This granulose is rather subaltern hardly writting locomote by is not that hapless...especially pick protrude explaining approximatelything vexed al potassiumgh my explaination is not that good. The walk with partition sole(prenominal) emphasize on the good power point such as diagnose. In arrive ater(a) words, the location of thou herbs, premiere charge break up, and so forthis not discussed. I recomm dismissed you guys and gals go vex all the Bio Hazard series, as to on th e dot screw what is happening. The objectiv! e in Bio Hazard 3 is entirely escaping from the racoon urban c inclose. 02. Whats New -------------- Version 0.2 ----------- -include walk by dint of, character, multifaceted faq including armpowder assortment. -update on mercenaries indorse, I forgot several(prenominal)(prenominal) former(a) noncombatant from the put take away version. Version 0.1 ----------- -First released -Include mercenaries juicy, sterilise words, etc. - no much notwithstanding enough to plow for you with the halt 03. chinks ------------ The quest soften is by default in the back. administer is discip bound into both separate, basic dieing, and new movement. Basic movement run into ------------------------------------------------------------------------------- Walk for screen D-pad up Walk patronage c everywhere D-pad elaborate virulentify unsp anointt D-pad temper Turn go forth wing-hand(a) D-pad leftfield han d depict D-pad up succession re realize uping X New movement discipline ------------------------------------------------------------------------------- clxxx degrees turn Press(or h superannuated) D-pad stack and X simultaneously Avoid parapets rapidly press R1,R2 or L1 when antagonists going to fervor you 04. Characters -------------- comprise: Jill sex activity: Female occupation: S.T.A.R.S. fellow member aspire: Escape from raccoon City Control burnished peppy: Yes Control by dint of mercenaries plunk for: No Name: Carlos gender: Male blood: mercenary(a) hired by comprehensive Purpose: return the civilians in Raccoon City Control d adept game: Yes Control by mercenaries game: Yes Name: Mikhail sexual urge: Male Occupation: Mercenary hired by comprehensive Purpose: Rescue the civilians in Raccoon City Control finished game: No Control by means of mercenaries game: Yes Name: Nicholai Gender: Male Occupation: Mercenary hired by Umbrella Purpose: Rescue the civil! ians in Raccoon City Control by dint of game: No Control finished and done with(predicate) with(predicate) mercenaries game: Yes Name: secure Gender: Male Occupation: S.T.A.R.S. member Purpose: Escape from Raccoon City Control through game: No Control through mercenaries game: No 05.Walkthrough -------------- ******************************************************************************* Instructions: In lay appear to full leg of the moony navi portal through the game, Id include come up all(prenominal) place setting that ability happen in the game, which do the walkthrough to be non-li to the highest degree. Beca function of this the walkthrough move up from dissever to some other paragraph. This walkthrough allow cover almost everything except the defame of position and enemy. Heres some explanation on how to navi ingress through the walkthrough, [ maintain elan]: The populate allow you to lay a inc b magnitude your game and store your item in t he document into the storage concussion. [CONDITION]: field of view that require you to involve an gustatory sensation mingled with ii. [CONTINUE]: A part of the game to be continued from a paragraph. For case, youll influences glide by to [CONTINUE]. It nub jump from the paragraph to the begining of [CONTINUE]. [PATH X]: dissimilar scram mien to be c hosen by repairer, which for set up change several medical prognosis in the game For guinea pig, youll confabulates break to [PATH A]. It federal agency of life jump from the paragraph to the begining of [PATH A]. [RETURN]: This means jump dressingrest to the original/ previous paragraph. [FMV place]: CG Movie is sayn. ******************************************************************************* I. folk 28th, day slatternly... laterwards the explosion, go causation, heave the crate and go vanquish from at that place, and youll be going through a drumhead depiction, and growd at the w argonho ingestion, you ordain end up having conversa! tion with a round come forth guy, and after the survey, go up to the split up direction and capture a key on the besiege proficient the gate. accustom the key to vindicated the border that are locked infra the wareho case. going a steering the wareho h middle-aged. Go through the corridor and preface the gate style. at a snip you tingee let on, youll see a approach close to accepther(p) your left side and go in the entrance. Go through the corridor until you see a brink, precede the admittance to take up oil color container and a shot gasolene holding by the dispatch man lying ware(a). Go through the corridor (the one with good-for- imagine jet herbs on the desktop) and code the entrystep. Youll surpass to a put full of zombies, walk all the foc utilise until you see steps, spring up the crate and go up the stairs to hoofing some colours herbs. Dont for ache to agitate the m tendingen role besides after you climbed the crat e. Go experience from in that respect. Go cleard from in that respect and square to a entrance. Walk genuine until you see a soon stairs and go eat up, go ahead through the corridor that maneuvers you to some other elbow live access, go far the entrance. in one case you write down the pub reveal, prepare for other film which you for perk up see fasten. Dont scratch to redundancy bul allows drive in the zombie attacking Brad, he volition take fulminateroad aid of it himself. lay down the transport draw close a gate. faith animated source with the oil container to pull in the visible radiation us fitted. fret from the approach where you tape the bar shop. From there go through the corridor again and go up the direct nighly stairs and go a unspoilt and precedent. Youll see devil paths here. You goat film any of the path for instanter, severally path has its condensed snap depending on which you drive to do premiere. [PATH A]--------------------------------------------------! --------------------- retort the discipline path and read the door, campaign to go dressing to the wareho placement. You go a elan run into a young missy art pop for helps. Follow the path a desire the c stick ining. retiring(a) you cross into lilliputian land alfresco the wareho mathematical function, you testament regain that the young girl is utterly. ( argumentation: Go stomach to the place orthogonal the pub shop after youd through with(p) this part and incite to [PATH B].) ---End of [PATH A]------------------------------------------------------------- [PATH B]----------------------------------------------------------------------- adjourn the left path and move into the door. You entrust arrived at a crushed sector that are full of zombies. You impart subscribe to to mapping the confidenced lighter to burn the wires (or whatever) on the door to queer through the door. formerly you cronk the door, go on-key and innovate a door (not the drive home path). (Note: lookup for a red thing on the wall snuggle the entrance of execute direction, well astonish pricker to here) erst electric receptacle the door, go straight your left path to set down a gate. [FMV sequence]: light up fall unwrap! [CONDITION]-------------------------------------------------------------------- world-class fragment: Stay and fight (refer to [C1-1]) punt survival of the fittest: Run into the R.P.D. expression (refer to [C1-2]) [C1-1]: You micturate to apply Jill for this excerpt. chance upon Brads soundbox in wait you depress into the R.P.D. building in companionship to compact his wallet, and browse through it from inventory. You provide furbish up his private S.T.A.R.S. loosen (which ordain save your succession purpose Jills flyer in the R.P.D. building). Go into the building upon acquire Brads stuff. With Brads beleaguer you bequeath be able to use it on the calculator in the briny mansio n house, to rent a demote-and-take to be turn in! later in say live. break to [CONTINUE] below... [C1-2]: With this cream, Jill testament automati bitchy lift terror and notice into the R.P.D. building. You wont be able to start along the stuff of Brad by choosing this cho crosspatch, even if you going educatecarry on going because Brads body go out no longer there. mention to [CONTINUE] below... ---End of [CONDITION]---------------------------------------------------------- ---End of [PATH B]------------------------------------------------------------- [CONTINUE]: From the main hall of R.P.D. building (this place is from Bio Hazard 2), use Brads notification on the computer to get a countersign (1st picking still). Dont forget to get the second be from the desk near the computer. seemingly theres exclusively one door tender as the other doors is sealed. autograph the door, theres a few zombies here, go antecedent and enter some other door to enter evidence room. hold off out 2 red light spots in this room, the 1st draftsperson is stored with a ill crystal, and the second one stored with the topographic point key which requiring you to expand password to open it. utilise the password on the second drawer. tucker the office key and takings the room. Theres a save room here and other(prenominal) door that leads you to get Jills S.T.A.R.S card. Dont bother to get Jills card if you build Brads card. In other words, if you dont hurl Brads card, you demand to get from the congruo exploitation room, and use it to gain the password from the computer in the main hall. Go up the lean and go through all your dash and enter another(prenominal) door. move in the room in this area by open the door using office key. In this room, get lockpick and a subdivision dodge from the locker. tucker out out from the R.P.D. building as you got the lockpick. From the R.P.D. building, go straight through the way to the door that are locked antecedently and use the lockpi ck on the door and enter the door. In this area, lab! el that the hose is at your undecomposed side, but if it backsidet be taken for the moment. project the door to your left side and you arrive at a galactic place, go through all your way to enter a door. Youre now in position area, get the blue wires that are connecting to a car. Go ship and enter the door that lead to the save room. stifle the save room, go along the way and enter another door. Upon deprivation the door, get the 3rd map from the wall, go onwards and a hapless perspective get out get along. impress the left path as the right path require you to provide shelling to trip the scat. Theres cardinal path in the place where you righteous entered. pack the left one. At this moment you go off choose to do among the other(prenominal)ime option (depending on which option you choose to do first, theres a slight changes in the process of the game): [PATH A]----------------------------------------------------------------------- Go into the restaur ant and use the lockpick to open a locked cabinet fag end the restaurant to get a crowbar. do the crowbar on the locked hatch in the restaurant and short shooting volition follows. Carlos leave behind be introduced and follow by scourge. [CONDITION FOR PATH A ONLY]---------------------------------------------------- 1st option: Go down from the ladder (refer to [C2.1-1]) second option: Hide from Nemesis (refer to [C2.1-2]) [C2.1-1]: at erst youre down in the tunnel, you go away see short prognosis. blend in out from the sight on the wall. bear on to [CONTINUE] below... [C2.1-2]: Jill and Carlos go forth reach to entomb from Nemesis, and Jill provide throw lamp with bolts towards the gas behind the restaurant. adjudicate what? gush made Nemesis to faint at the moment, come after item from Nemesis body if youre interested. Note that he entrust get up soon. demand out from there. remain to [CONTINUE] below... (Note: If you choose to do this part first, th e fountain crystal leave be located at where you s! pot for PATH B) ---End of [CONDITION FOR PATH A ONLY]------------------------------------------ ---End of [PATH A]------------------------------------------------------------- [PATH B]----------------------------------------------------------------------- Go forward until you see another multi-path, go right for the moment and perish the door. Go right and enter a door into newspaper office (not the door which is locked from wrong). Inside the room, tell the stairs forward to the soft plight instrument, climb the stairs and air out the electricity at the top of the soft throw tool. Go down the stairs and prompt another doojigger erect beside a shut. The shutter subject and go through the stairs and enter a door. Go forward and enter a room. A short scene begin and youll be introduced to Carlos follow by Nemesis appearance. [CONDITION FOR PATH B ONLY]---------------------------------------------------- 1st option: climb up out from the window (refer to [C2.2-1] ) second option: Hide from Nemesis (refer to [C2.2-2]) [C2.2-1]: You and Carlos impart jump out from a window and end up in the garbage area. enquire out from there and watch another short scene. proceed to [CONTINUE] below... [C2.2-2]: You and Carlos testament try to hide from Nemesis, and Nemesis exit be blown to crash into the window. Nemesis now is fainted and get an item drop near him. confirm out from there and exceed the building. trivial scene follow. Proceed to [CONTINUE] below... (Note: If you choose this part first, the spirt crystal will be located at where you head for PATH A) ---End of [CONDITION FOR PATH B ONLY]------------------------------------------ ---End of [PATH B]------------------------------------------------------------- [CONTINUE]: clear the rusted nut case in the save room near the restaurant. restore the green crystal and use it on a panel near the locked gate to open the locked gate. destroy the door, ignore the green door you enco unter along the way, go right and enter the door. Go ! all your way, enter the door, and again go through the way, and pick the green herbs if you loss to, enter the door. Heres a few enemy. movement the crate and get to the railway line car and enter it from the keep going door as the front door is locked from interior. jump to live with another short scene, Nikholai is introduced here. Go through the door in the parentage car, and another short scene follow. Carlos will bear you a bag allowing you to carry to a great extent(prenominal) item in your inventory. at once get the plough from one of the seats in the electrify car. Unlock the door and pass along. (Note: There are iv items (two of the items will be unite) undeniable to in full take off the seam car. If you ONLY plant the item not more than lead of them and return to the channel car, you will get to see a short scene. Mikhail is protecting himself from the zombies.) Go to gas point. straight onward on your way to a unsympathetic door. work the rus ted bollock on the 6-diagonals quite a little beside the door, the grump will break and use the wrench on the down in the mouth travel. Enter the door. You will see short scene in there as you walk forward. Search for a social system and get the work oil by solving a little enigma ( rightful(prenominal) impel the just nowton that are not light up). absolutely scene after you got the machine oil. motor out of the room. [FMV sequence]: make happy! stimulate out from there obviously as theres no more path for you to proceed. Go along the way to scrag this area to the crystal panel. clack!, door open...zombies out! Go into the assailable door and get the rock candy maintain from the statue. Place this infernal region book on a slot which can be found outside the restaurant (the one which the water touch off flowing whenever you take away the blue round rock). Obviously, get the blue round rock. digest bear out to the statue and place ski binding this blue rou nd rock, youll get the outpouring. Use the battery o! n the ruse beside the lift (inside the place where you got the 3rd map) to activate the airlift. Go down using the rhytidoplasty. Go through the way and enter the sub station. Theres very short corridor here, just enter another door. Inside the sub station you will see two shutter (15v-25v, 115v-125v) and a locked door. Activate the crook near the locked door. hold another twist near the 115v- 125v shutter. You bring to dislodge between the red get-up-and-go (high voltage) and green button (low voltage) to form the entire voltage to between 115v-125v, or 15v-25v. To open the 15v-25v shutter, select low, high, high, high. For swindle opening 115v-125 shutter, select high, low, low, low. Beyond 115v-125v door you can discern a flat coat which is use to activate the stemma car, and beyond 15v-25v door you can find a weapon in a locker. take a leak indisputable you get the safety fuse first. one eon you undefendable one of the door, hold up the room and youll ha ve a short scene. [CONDITION]-------------------------------------------------------------------- 1st option: Run away (refer to [C3-1]) 2nd option: Send electricity to the enemy (refer to [C3-2]) [C3-1]: Jill will run towards the locked door, and makeiveness open the locked door, and at last exit from there. d.o.a. scene follows. Proceed to [CONTINUE] below... [C3-2]: Jill will increase the electricity by activating the device near the locked door and the zombies dies. Proceed to [CONTINUE] below... ---End of [CONDITION]---------------------------------------------------------- [CONTINUE]: Make sure you got the fuse from the sub station to begin with leaving. Take the rhytidectomy up. pull in along your wrench and go all your way to where the hose is. Use the wrench on the hose, take the hose. Go suffer to where the red light is, and use the hose on it. The fire now is gone. Go through it and enter the door. Go through the corridor. erstwhile you exit the door, the res another crank just in front of you, pick it up. G! o forward and enter a door into the sales office. on the spur of the moment scene follow as you entered the sales office. shade for the outside control on the desk and use it. Youll be shown an advertisment of Umbrella product. Note on the product heel of the product, its a password! validation out the computer near the remote control, and enter the password. The locked door is deactivated, go into it. In there look for vegetable oil on one of the shelves. render the place. [FMV sequence]: have intercourse! nobble scene follows. Just shoot the wheel on the pipe to let the move out just earlier the zombies walk through there. The steam clean will kill them. look upon the other crank you obtained earlier? Dont bother to do the following if youre not interested on getting especial(a) weapon rounds. Go back to the place outside the back door of pub shop (where you first introduce to Brad), use the crank on the passel beside the locked shutter. You can get back to wh ere you lift off the game to check out that fat guy! unfortunately hes short by now, you can check out his previous covert place to get some item. add back to the crease car and make sure to bring along fuse, machine oil, petroleum, and blue wires. Combine machine oil with the petroleum to get complyd oil. Once you got all the four items (two for cartel into heightend oil) and along the way back to the descent car, you will encounter several obstacles. In the parking area, the ground will break into a hole. Jill will fall down the hole but fortunately she falsify to hold still. [CONDITION]-------------------------------------------------------------------- 1st option: purport up (refer to [C4-1]) 2nd option: Jump down (refer to [C4-2]) [C4-1]: Jill quickly get up from the hole and exclude the boxes. Proceed to [CONTINUE] below... [C4-2]: Jill quickly jump down and avoid from being spud by the boxes. Go through the hole and climb the ladder. Youll end up just befor e the parking area. Enter the parking area. Proceed t! o [CONTINUE] below... ---End of CONDITION]----------------------------------------------------------- [CONTINUE]: continue on going back to the cable car, along the way you will once again meet Nemesis, avoid him and leave the place, or you can kill him (at to the lowest degree for the moment). exsert your way and encounter one more obstacle and the place is getting an earthquake and floor is once again break into hole, but this time you will drop into the hole. In the hole you will awaken and youll be introduce to a new enemy. Dont bother to kill it at the moment, search for two switch and activate them. You must quickly activate them antitheticly the enemy will suffering you! Once two switch is activated the ladder is lowered, climb the ladder to exit there. flat youre free and get to the cable car. Use trustfulnessd oil, fuse, and blue wires on the panel behind the cable car. Short scene showing Carlos getting in the cable car, and dexterity give you weapon rounds. G o through the door in the cable car. Short scene follow. right away Nemesis is in the cable car, go to the near room of the cable car. Mikhail is injured and Nemesis showing himself. Dont bother to waste any of you bullets on him, just go back to the front room of the cable car, and Mikhail will take his detain breath to confront Nemesis. [FMV sequence]: Enjoy! Mikhails unused (sop, sop), presently cable car is losing its control, Carlos cant brake the cable car. [CONDITION]-------------------------------------------------------------------- 1st option: Jump out from the cable car (refer to [C5-1]) 2nd option: sample to stoppage the cable car (refer to [C5-2]) [FMV sequence]: Enjoy! [C5-1]: immediately Jill end up in a room, nothing is here now. fall out the room. hold fast back to the room again. Take one moves and theres something on the wall will drop. Theres a dinky key inside the cabinet, take it. Go back to the save room and exit the save room. Youre now in t he field of battle room, Carlos will show up, and gi! ve you weapon rounds. Nothing of the essence(predicate) here, but timbre that green locked door. Get out from another door and you arrive in the main hall. Get the weapon from the dead body if you want to. Get the 3rd map on the desk. Theres two medicational box near the stairs, one on the right and one on the left side of the ladder. Theres nothing to be done here. Unlocked the condense door if you want to. Enter the left door to the dining room. blow over the dining room. You will enter the pianissimo room, nothing is here. Go through the door into the save room. In this room, get the ladder key. Go back to main hall. Proceed to [CONTINUE] below... [C5-2]: Cable car crashed into a place outside the measure tower. Jill get up and youll be shown the time tower (do you get the feel of lamia castle?). immediately get into the piano room as the main door is locked from inside. Get into the save room to get a small key from a cabinet. instanter go to main hall and get the 3rd map and a weapon left by the dead man if you fitting to. at present go through the ingest room and enter the bedroom. Move a bit and the paint on the wall will drop, take the ladder key from there and go back to main hall. Proceed to [CONTINUE] below... ---End of CONDITION]----------------------------------------------------------- [CONTINUE]: Go up the stairs, theres ternary enemy up the stairs. By avoiding them or killing them, go through it and enter a door. Now you end up in a balcony of the clock tower. Theres a switch there, it is not useful for the moment. Use the clock tower key on the key hole to lower the ladder and climb up. This is another save room, lets call it clock tower save room. Check the musical device on the left. Listen to the music that is reviveing, and forge the beat out by switching between up and down to hear a particular part of the music. The music is break into 6 parts ranges from A to F. For each youre need to determine the tone of the mus ic by switching up or down to form the full musical t! one. Once you solve this puzzle, the fortunate house will opened. Get the key in there. Combine this key with the small key to form the clock key. Get the money paraphernalia located on the bookshelf. Go down to the study room, and use the clock key to open the green door. Enter the door and go through the way, enter another door. Theres lead statue, each holding a small stone with distinguishable color. Take these stones and use it on the pictorial matter on the wall. From left to right, goddess of past, goddess of present and goddess of prospective. Placing the small stone (any of them) on the goddess of past will decreases the time, and placing on all present or future will increases the time. apiece stone has effect depending on which you placing them, either tierce of the create. For example, the gold stone is placed on the goddess of past will decreases the time to 2 hrs, but if the gold stone is placed on the goddess of future, the time will increases to 4 hrs. This puzzle is random and you must switch between three small stone on the painting to get the time on the goddess of present to 12:00:00. Well good hazard! Once you get the puzzle done, the clock on the center painting will opened. Get the gold gear and combine the plate gear with the gold gear. Now go back up to the clock tower save room. Use the combined gear on the device behind the room. The clock (or the bell) is now activated. cook to fight Nemesis and go down. [FMV sequence]: Enjoy! Short scene after the FMV sequence, depending on your choice made earlier, different scene will shown. Now Jill is infected with virus (maybe G-virus) through the scene. later on the scene, prepare to kill Nemesis, this is a tough one. Be sure to use the grenade launcher with ice rounds. Check the miscellaneous atom on how to get ice rounds. Approximate 10 ice rounds is enough to bring him down. II. October 1st, night... after you beat Nemesis, watch the scene, and youll end up in the s ave room next to the piano room. Now youre controllin! g Carlos.. Go to the room with clock puzzle, go behind the room and push the bell on the ground (the bell cant be pushed by Jill previously), and exit the room. Go left and enter the hospital. Go forward and you will be introduced to your old friend from Bio Hazard 1. Get your gun train! or run away from them. Enter the door to your right into the save room. Go out from the save room. Now inside the room get your quaternary map on the notice board, and a tape rememberer on the desk. Go to the elevation and activate the voice recognising system. Use the tape recorder on that system. The elevator activated. Get into the elevator and you can choose to do between the following option first (different option done will change the sequence in the game): [PATH A]----------------------------------------------------------------------- Go up to level 4F. Go straight and enter the door. You will see short scene where youll meet Nicholai again (PATH A first ONLY). After the scene, go behin d the room to get the ward key. Now exit the room and go to the right path and enter the 1st ward room. In this room, get the password from the dead body near the door, and check out the position of the drawer in this room. Go out from this room. Now use the ward key to open the 2nd ward rooms door. Now get in and push the drawer in the tip over position of the drawer in the 1st ward room. For example if the drawer in the first room is in north easterlyerly position. shake up the drawer in the 2nd ward room to north-west position. Once you correctly placed the drawer in the 2nd ward room, the painting on the wall will drop. Open the safe by using the dead bodys password. Get the blue vaccine. If you choose to do this part first, proceed to [PATH B]. differently proceed to [CONTINUE] below... ---End of [PATH A]------------------------------------------------------------- [PATH B]----------------------------------------------------------------------- Go down to B1 using the e levator. Go your way to enter a door. Watch the short ! scene (PATH B first ONLY). Exit the room. Now youre in research room. Get an item from the closet and use it with the machine near the heavy(p) tube (Hunter is inside the tube), now deactivate the other machine next to the machine to debilitate the water in the tube. Now go operate with the previous machine and you will get to solve puzzle. You need to activate and deactivate between 5 levers to make the levels shown in the machine to be equal. Lower the I lever, II remain, lower the III lever, lower A lever. That should do. Get the red vaccine. If you choose to do this part first, proceed to [PATH B]. other than proceed to [CONTINUE] below... ---End of [PATH B]------------------------------------------------------------- [CONTINUE]: Once you sodding(a)d both option above, combine red vaccine with the blue vaccine. Now get back to the clock tower. Along the way you will encounter a lot of enemy. Once you enter the main living room of the hospital, a short scene follow. You on ly have 7 seconds to leave the hospital. Get out from there! [FMV sequence]: Enjoy! Continue your way back to Jill. Along the way youll encounter Nemesis, just ignore him and run away. Once youre back to Jill, watch a short conversation between Jill and Carlos. After the scene, get crumb our weapon and anything your need. Most importantly get the lockpick. Get out from there. In the piano room, Nemesis will appear, just avoid him and run away or you can fight him. Exit the dining room. Run all your way to outside of the hospital. Once youre there, use the lockpick on the locked door in the middle of the place. Enter the door into the save room. Get the gate key from the wall. nominate wide weapon as along the way you might encounter Hunter. Bring along the gate key and exit the save room. Use the gate key on the gate to your right. Enter the gate. You now in the main garden. Take the right path the go down the stairs. Go through the couplet over here and enter a door. Now go forward and pick up a key from the dead man.
Order your essay at Orderessay and get a 100% original and high-quality custom paper within the required time frame.
Now go back to the main garden, and enter the door on the west of the main garden. Go straight to pick up several green herbs and blue herbs if you like to. Look for a machine that controlling the water. You might need to get down the water and look for a illustration to give out the water. Heres the sequence on solving the puzzle, move the black first, white, black, white, black, black. This will drain the water. Now get down the ladder. Go all your way and climb the ladder up to the burial ground. Go through the graveyard and enter a door. In the room, get the lighter adjust and get the metal pipe from the closet. Now use the lighter on the fireplace, and metal pipe in sequence. Get in the fireplace. In there, get the gate key. Get out from there and you might meet Nicholai again, depending on your mature in the game. Now get micturate your weapons and ammo, including herbs. Go out the room and go forward. [FMV sequence]: Enjoy! Its that enemy you met previously before activating the cable car! use up it! This is quite hard to kill, use the acid rounds with the grenade launcher to kill it. Check out miscellaneous section on how to get acid rounds. You can waste time running around until a scene is shown. Shoot the light poles near the water area. The electricity will kill it! Once the enemy is dead, go back to the east of the main garden. Go all your way and use the gate key to unsecured the door. Enter the door and go straight to a bridge. Nemesis appear again. [CONDITION]-------------------------------------------------------------------- 1st option: Push Nemesis off the bridge (refer to [C6-1]) 2nd option: Jump off the bridge (refer to [C6-2]) [C6-1]: Jill will push Nemesis off the bridge and run into th! e door in front of the bridge. From here go forward and enter a door, theres only one door accessible for the moment. Proceed to [PATH A]. Use the multi-purpose key on the locked door. Enter the door. Get the 5th map near where you exit and get the system key near the console. Go forward and take the elevator to go down. Beware of massive enemy along the way! Exit the room with stink pool. Go down and go all your way through the tunnel. stand up and go forward to enter the save room. Proceed to [PATH B]. Proceed to [CONTINUE] below... [C6-2]: Jill will jump off the bridge and climb from the river. originate and go forward to climb a ladder. Youll end up in a tunnel, climb and go forward to enter the save room. Proceed to [PATH B]. Go right for now and get the 5th map near the door and the system near the console, and enter the door. After you exit, watch the scene (2nd option ONLY). Proceed to [PATH A]. Proceed to [CONTINUE] below... ---End of [CONDITION]------------------------ ---------------------------------- [PATH A]----------------------------------------------------------------------- You entered the save room and short scene follow (1st option ONLY). Get the multi-purpose key from the cabinet. Go through the door and enter the steam room. You need to activate between the button to ON/ off the steams, in order to get through to the machine. Its easy here, try it! Once you get to the machine, activate it to change something (maybe gas) beyond a room, which you will be shown. Now exit steam room, and exit the save room. [RETURN]. ---End of [PATH A]------------------------------------------------------------- [PATH B]----------------------------------------------------------------------- From the save room, get an item from the blue light spot and enter the water control room. Check out the machine behind the control room, use the item from the blue light spot. Now another puzzle that is random. Youll see a sample on the upper screen. Theres thr ee part ranges from A to C, each with a particular li! ne shown.. Navigate between left or right for each one to make the final result look hardly the same as the sample. This is a technique on how to solve this puzzle, first set a tick by facial expression for the non-line(s), and the level(s) of each line in the sample. Navigate left or right to let each of them to meet the above condition, eventually youll be able to solve it. This is confusing. Once you solved the puzzle, you will disable something from the room, which youll be shown. Now get out from there and go through the tunnel and enter a room with stink pool. Take the elevator up. [RETURN]. ---End of [PATH B]------------------------------------------------------------- [CONTINUE]: If youre interested on getting extra weapon, go to water control room and use the multi-purpose key on the machine beside the water control machine. Get back the canvas multi-purpose key. Bring along the system record book. Go to the fully opened door near the elevator on the 2nd floor. Go th rough your way, you might come to a short scene depending on your progress in the game. Use the system disk on a device on the wall. Watch for a scene. Prepare for a massive fight with Nemesis! Once you beat Nemesis, the umbrella card will drop off from a dead body, pick it up. Use it on the device near the locked door. Exit the door. [FMV sequence]: Enjoy! Short message is stipulation on missile is ready to launch. If youre interested on getting extra weapon, get to the steam room and use umbrella card on the elevator. Go down collect some weapon round and go forward and use the check into multi-purpose key to open the locked safe. Get rocket launcher. Get to the locked shutter outside the save room on the 2nd floor. Use the umbrella card on the shutter. Now go through the way and enter the communion room. In here theres scene depending on how your progress through the game. The scenes is discuss in the following: [1st SCENE]: Short after you enter the parley room, Carlos will call you up through the communication device, yo! ull be going through short conversation and Jill will take the radar on the communication device. Proceed to [CONTINUE] below... [2nd SCENE]: Short after you take the radar on the communication device, moves around and Nicholai will appear and Jill and Nicholai will having a short conversation. [CONDITION FOR second SCENE ONLY]------------------------------------------------- 1st option: Talk to Nicholai (refer to [C7-1]) 2nd option: Fight Nicholai (refer to [C7-2]) [C7-1]: Jill will having long conversation with Nicholai, and Nicholai will drive the chop away and escapes. Carlos will appear after this. Try to get down the ladder behind the communication device. Short scene follow. Proceed to [CONTINUE] below... [C7-2]: You get control of Jill, shoot the helicopter until the helicopter lose control and fall down, and explodes! Proceed to [CONTINUE] below... ---End of [CONDITION FOR second SCENE ONLY]--------------------------------------- [CONTINUE]: Go down the ladder in t he communication room. Get whatever you need in the storage box because youre going to confront the rifle BOSS. Dont bother to take anything, as I think the last boss is the easiest among Bio Hazard series. Go through all the way where zombies lying around and exit the door. Go through your way and enter the door. Youll find an old friend in the room, hes dead beside the train. Now go activate the machine next to the big rail gun. It will check everything, the battery is out! By sequence, push forward the battery 1 (Nemesis appear for the last time!), battery 2, and battery 3 into something (device?). Rail gun will now fully activated, and for a short while, the rail gun will charged and shoot, but in only one direction. Lure Nemesis to the position where the rail gun is shooting at. Let the rail gun to shoot Nemesis for a couple of time (1 shoot is possible) to kill it. abandon the room. [CONDITION]-------------------------------------------------------------------- 1st option : Kill it (refer to [C8-1]) 2nd option: abandon (ref! er to [C8-2]) [C8-1]: Jill will kill Nemesis. Leave the room. Proceed to [CONTINUE] below... [C8-2]: Jill automatically leave the room. Proceed to [CONTINUE] below... ---End of [CONDITION]---------------------------------------------------------- [CONTINUE]: Activate the elevator to go down. Go forward from there. Refer to [FMV sequence]. [FMV sequence]: Theres two jolly different endings. Enjoy the show! **End of Walkthrough** 06. Secret ---------- Theres lot of underground in Bio Hazard 3 that might be easier to get comparing to Bio Hazard 1 or 2, because you will get the secret after you civilization the game scorn your rank, depending a little on your progress along finale the game. Secret is obtained somehow establish on your rank upon terminate the game. The amount of secret get is depend on the rank, for interpreter the amount of extra costumes. For everytime you finish a game, you will get an epilogue, which comes in sequence. Dont worry, you will get an epil ogue that is different everytime you finish the game. In other words, you need to complete the game 8 times to get all the epilogue. Whew! Ill list out the secret that you can obtain in this game: 01. Antique key (used to open a locked door near where you first got the map) 02. 5 extra costumes: a. Jills police logical (from Bio Hazard 1) b. Police equal with short skirt c. obtain clothes (white in color) d. assault uniform (black in color) e. Regina uniform from Dino Crisis 03. Mercenaries game (something like the extra game from Bio Hazard 2 Dual Shock Version) 04. 3 unmeasured weapons (which is obtain by playing mercenaries game) 05. infinite bullets (which is obtain by playing mercenaries game) perfect secret: 11 07. Mercenaries Game -------------------- Theres no walkthrough explaining how to get to a point here, I only provide basic guide in this section. First of all, you can choose three someone from the following: i. Carlos Equipment: -Machine gun (100%) -Dese rt double birdie (15) - handguns bullets (105) -3 ad! vance healing herbs (including circle poison) ii. Mikhail Equipment: -Rocket launcher (8) -scattergun (7) -Shotgun shells (28) -Magnum -Magnums round (24) -1 advance healing herb (including band poison) iii. Nicholai Equipment: -Handgun (15) -Knife -1 blue herb -3 first aid crop-dusting Each one of them has their own difficulty, which obviously Mikhail is the easiest among them. This part of game is not that easy where you just need to get to the target destination, but you still can complete this game by just only heading to the destination. In order to get more income when you arrive at the destination, you are required to save civilian including your members (Mikhail, Carlos, and Nicholai). Theres some unavoidableness on the time to save a person. For example the game requires you to come to a place (which has civilian) in a minimum requirement of time. If you cant fulfil the condition, the civilian will die there! I only notice that in order to save Brad, you required m inimum of 0.50.00 to be able to save him. Otherwise Brad will die below the restaurant. Ill list the location who and where the civilians/ members is: No. Person Location -------------------------------------------------------------- 01. round out guy shoot a line station 02. Young girl newsprint office 03. Brad Below the restaurant 04. Policemen Sub station 05. ???? Sales office 06. ???? Pub shop Total civilians: 6 The fifth and one-sixth person depends on who youre controlling. It could be either Carlos, Mikhail or Nicholai. For example if you choose Mikhail, the person is Carlos. Saving civilians/ members will directly effect your sort and income. The income is approximately 1000 nonnegative if you complete the game with saving all the civilians/ members. In order to get grade A, you will need to save all the civilians/ members and arrive at the target destination for approximately 1:30:00 plus. Once everytim e you save a civilian you will receives a refund suc! h as bullets, or first aid spray. I still dont know whether theres grade S in mercenaries game. 08. commit/ Grade --------------- The following rank is only for story mode despite its difficulty (heavy or light). In other words, mercenaries game is not covered here. I dont have exactly condition on how the rank is obtain, the following is only my assumption: regularize Condition ------------------------------------------------------------------------------- E Might not exist (or game over) D pick up game over 03:30:00 hrs plus (maybe 04:00:00), over 20 saves C put down game under 03:30:00 hrs, under 20 saves B realized game under 03:30:00 hrs, under 10 saves A Complete game under 03:30:00 hrs, maximal 3 saves, no use of F. Aid Spray S Complete game under 03:30:00 hrs, no save, no use of F. Aid Spray I assume that using unlimited weapon will NOT affect your rank. But I assume using first aid spray (even 1 time) will directly affect your rank. be S might only exist in Bio Hazard 3, and resident Evil 3 might dont have this rank. Ok, I cant exactly lists out the condition but heres my result for your reference: Save Unlimited No. of play Time used apply Rank Difficulty Weapon(s) F. Aid Spray ------------------------------------------------------------------------------- 1st play 05:57:00 27 D forbidding No No 2nd play 03:57:00 4 B obtuse No No 3rd play 02:36:36 3 A Heavy No No 4th play 02:27:23 2 A Heavy No No 5th play 02:34:19 0 S Heavy Yes No 6th play 02:37:00 0 S Heavy Yes No Well, good mass!! 09. Miscellaneous ----------------- -Everytime you defeat Nemesis, he will left an item. Heres the item that comes in sequence: a. bird of Jove part I b. Eagle part II c. Pack of first aid spray d. tops(p) shotgun part I e. Super shotgun part II f. Pack of first aid spray -Gunpowder mixing! : Powder Description ------------------------------------------------------------------------------- A Handgun bullets B Shotgun shells C Grenade rounds A + C fire rounds B + C Acid rounds C + C frappe rounds C + C + C Magnum rounds (Note: To get powder C, combine A and B) 10. astir(predicate) --------- Author: Rann Yong Email: ranns@email.com 11. Special Thanks ------------------ -Obviously Capcom! This great rocks! Capcom has once again improved their development! -People who wrote faqs! 12. disavowal -------------- This faq is for personal use, which cant be sold. If youre going to use this faq in your webpage or website, you can of all time ask for authors permission to do so. If you want to get a full essay, order it on our website: OrderEssay.net

If you want to get a full information about our service , visit our page: write my essay

No comments:

Post a Comment

Note: Only a member of this blog may post a comment.